Non-Playable Character: The antidote to sequelitis

Greetings and salutations once again from the realm of electronic entertainment.

It’s been a relatively unimpressive week, as far as games go, so I’ve decided to touch on something that plagues virtually all entertainment mediums nowadays. I’ll get right to the point: entertainment suffers from a very large lack of originality. This is especially true of games in the last few years.

Endless sequel after sequel.

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