Home CommentaryOpinions Non-Playable Character: The antidote to sequelitis

Non-Playable Character: The antidote to sequelitis

by Archives March 2, 2005

Greetings and salutations once again from the realm of electronic entertainment.

It’s been a relatively unimpressive week, as far as games go, so I’ve decided to touch on something that plagues virtually all entertainment mediums nowadays. I’ll get right to the point: entertainment suffers from a very large lack of originality. This is especially true of games in the last few years.

Endless sequel after sequel.

Related Articles

Leave a Comment