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Sports

Stingers men’s basketball team watches the ball drop from the Sunshine State

The team maintains the tradition of playing exhibition games and team-practices in Florida for a week.

The men’s Stingers basketball team holds a yearly tradition, where the squad travels over the new year, in order to practice as a team and compete in friendly matches against schools outside of the RSEQ. For over a decade, the team has alternated between traveling to Nova Scotia to participate in Dalhousie University’s Shoveller Memorial Tournament, and playing exhibition games in Florida. As the Stingers flew east to play in the Maritimes last year, it was time to fly south and have fun in the sun to play in the Keiser New Year’s Classic tournament.

The team flew down on Dec. 26, and had an action-packed week-long trip. With the connections that Concordia Athletics had built in Florida for over a decade, the team had access to a gym at almost all times in order to shoot around. “Some days we’ll go in the morning, shoot for an hour and come back at night. Practice for two hours on game day,” said head coach Raskto Popović. “We’d have a shoot-around in the morning and then play a game at night.”

A main component of the trip involved trial and error in gametime situations by playing exhibition games against local universities in the Classic tournament. The Stingers faced three teams in the Sun Conference exhibition games. Concordia faced Keiser University on Dec. 29 (L 84-73), and two unfamiliar opponents in Ave Maria University on Dec. 30  (W 79-76), and Florida Memorial University on Jan. 2 (L 68-74). Although the Stingers only won their second game, it was a win over one of the highest scoring teams in the nation, who are currently averaging a whopping 97.4 points per game

Carleton University, who had been attending the New Year’s Classic for even longer than Concordia, agreed to participate in a conjoined practice with the Stingers, followed by a scrimmage.

“You want to go there and you want to play against good teams and get good competition,” said the Stingers head coach. “That’s the way to get better. Between those three games of high quality teams and the Carlton scrimmage, we really got a chance to practice, try different lineups, get different people in, and accomplish the goal of getting better over the Christmas break.” 

In between practices, the squad engaged in all sorts of activities, such as afternoons at the beach, shopping, and team dinners. “Team bonding is a very important thing as well on this trip,” emphasized coach Popović. “We mix up guys in different rooms so guys can hang out and get to know each other. This whole trip is so good for us, and we’re so lucky and appreciative to have alumni who support us so we can afford this trip.”

Among their final activities of the trip, the group went to watch UMiami beat Clemson on Jan. 3 by a decisive score of 95-82. After the game, players met with UMiami shooting guard Kyshawn George, who’s father, Deon, was an ex-teammate of Stingers assistant coach Dwight Walton.

Newly arrived forwards Gabriel Bourdages and Ba-Amara Djame especially capitalized off of the redeeming components of the stay. Not only were they  able to practice with their team, but they were also becoming familiar with players off of the court.

Categories
Sports

Dear reader, the NFL is third-wheeling Taylor Swift and Travis Kelce’s love story

Taylor Swift’s recent appearances at Chiefs games brought many new fans to the sport, and the NFL is cashing in.

Taylor Swift was seen for the first time at a Kansas City Chiefs game on Sept. 24. By then, the rumours had been confirmed: she was there to see her new boyfriend, Travis Kelce, in action. The Chiefs’ superstar tight end scored a touchdown for the occasion. From then ensued a series of events which nobody could have predicted a few weeks before. The Swifties and football fans, who at first look have nothing in common, are now both watching Chiefs games.

Taylor Swift and the NFL in numbers

The pop star attended the Oct. 1 Sunday Night Football game between the Kansas City Chiefs and the New York Jets. This game shattered multiple TV ratings records. On average, 27 million Americans watched the game, with a peak audience of 29.4 million people, according to NBC. This average viewership made the game the most-watched Sunday TV show since the Super Bowl in February.

Her mere presence at the game increased the game’s female viewership by over two million compared to the previous three Sunday Night Football games. This increase was most significant among girls aged 12 to 17, at an estimated 53 per cent. The viewership was up by 24 per cent for women aged 18–24 and 34 per cent for women aged 35 and over.

The gold rush

Taylor Swift is far more popular than the NFL worldwide. For those who are skeptical, Taylor Swift has more followers than the NFL’s official pages on every major social media platform. The most blatant example is on Instagram, where the singer has 275 million followers, while the NFL has 28.6 million, as of Oct. 27.

In this context, it was clear from the start who would get the most publicity by being associated with each other. Therefore, the NFL’s marketing department was immediately ready for it and jumped on the opportunity to showcase their game to a new audience. The league regularly posts about Taylor Swift’s presence at games on their social media accounts and has even made it a game highlight on their official website.

Being one of the most famous artists on the planet, Taylor Swift naturally has a significant and very dedicated fanbase. So when she started loving Travis Kelce, the Swifties did as well. That is evident when looking at jersey sales. In September, the Chiefs’ number 87 jersey was the fifth most popular in the NFL. Its sales also increased by approximately 400 per cent in the first 24 hours after the Chiefs versus Bears game on Sept. 24. 

Taylor Swift brings the NFL more social media impressions, higher TV ratings, and increases in jersey sales. Knowing this, the league certainly hopes that no bad blood erupts between the two lovers, or else Travis Kelce may become an anti-hero in the Swifties’ eyes. Indeed, they will forever and always stay on their idol’s side. If it were to happen, it would be a treacherous situation for the NFL, as it would leave a blank space in their strategy to appeal to a new audience.

Categories
Sports

Jai alai – The world’s fastest sport

Surprisingly, the quickest game on earth originates from a country that enjoys a national midday nap.

Jai alai, the native word for “merry festival” in Basque, was created over 300 years ago in the north of Spain, deriving from the much older sport of Basque pelota which was played since the 13th century, though its roots can be traced back to ancient Greece. 

In Basque pelota, there are two teams of two players each, a goatskin ball three-fourths the size of a baseball and harder than a golf ball called the “pilota,” a front facing wall called a frontoi, more commonly known by its French name “fronton.”

With the same idea as squash, the objective of this wall-game is to return the ball off of the fronton without slowing or stopping the pace of play, and without allowing it to bounce off the floor more than once. The game can be played using a plethora of equipment to play the ball, such as a variety of shapes of pallet, a bat or even just a glove. 

The rules of jai alai are almost identical. However, this derivation of Basque pelota has an alias, signifying its difference from its predecessor: Zesta punta, or “cesta punta” in Spanish, which translates to “basket tip.” In jai alai, each player is donned with a banana-shaped basket, two feet in length, inserted over the hand in such a way that it is essentially an extension of the arm. 

Players use the basket to catch the ball, and fling the ball back towards the fronton at tremendous speeds. Zesta punta held the highest recorded ball speed in the Guiness Book of World Records at 302 kph (188 mph), though the ball more commonly travels at 240 kph (150 mph).

Due to the ball’s high velocity, the court is more spacious to give players more time to react. Instead of 38 metres in length, jai alai courts measure 54 metres. Players must also wear a helmet.

Along with Basque pelota, jai alai had grown at a global level since the 19th century, reaching America and the Philippines. The two locally popularized it due to their immense attraction of jai alai as a paramutual betting game—a substitute for horse or greyhound racing. 

In America, the states of Florida and Connecticut were especially keen on the gambling aspect of the sport. One is still operated at the Magic City Casino near Miami. There used to be 14 frontons in the United States. Only four are left, all in Florida. The Casino at Dania Beach is hosting its second annual invitational tournament on Dec. 1. 

Basque pelota, however, remains a much more popular game. In fact, it was played as an Olympic sport in the 1900 games. It has been played at the Pan American games since 1995, as it is played more seriously on this side of the world in Latin American countries, though it is played all over Europe as well. 

More locally, Basque pelote’s Quebec community is concentrated in Trois-Pistoles, which has an immensely popular fronton. The pelote fever has been rampant in that town since the Canadian government erected a pelote park in 1996, the Parc de l’aventure Basque en Amérique, or PABA. Hopefully, we’ll be fortunate enough to have easier access to this beautiful cultural past-time in the not-too-distant future.

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Student Life

Today, we practice #SelfCare with TRU LUV

Meet the dynamic duo spearheading unconventional app industries

We scroll through social media and often don’t consider that we’re experiencing a kaleidoscope of emotions simultaneously. “You’re [online] for ten minutes and you already have forty emotions,” said Eve Thomas, a Concordia communications and journalism graduate. “You can be angry, and frightened, and jealous, and hungry all at once.”

“We definitely made [#SelfCare] because we needed it,” said Code (right). Photo courtesy of the interviewees.
Brie Code, former Artificial Intelligence (AI) lead with Ubisoft Montreal and founder of the company TRU LUV, partnered with Thomas to release the company’s first app, #SelfCare. “For me, [the app] is to help people renegotiate their relationships with their phones,” said Thomas.

#SelfCare is a game-type of app where users maintain their avatar’s well-being by carrying out everyday tasks, such as sorting laundry, tending to your plants, and petting the avatar-kitty (which purrs in response). “In this universe, our goal is simply to feel better. There’s no winning, no failure, no score. No difficulty, no ads, no notifications. There is just us and our feelings,” reads the #SelfCare app description. The more tasks you complete, the more your avatar’s mood balances out; there are no penalties for neglecting to play the game, which is what makes the app unique. You can also be guided through breathing exercises, daily Tarot card readings, and even play a simple word jumble or plant-watering game.

Thomas and Code met about three years ago when Thomas, a magazine editor at the time, wanted to profile Code for an article. Code revealed during their interview that she had plans to quit her job to make games for people who don’t like games.

“I was growing increasingly frustrated with what the industry was making,” Code said, referring to “[shooting] and other fighting games.” She also explained that puzzle games can be boring and often leave her feeling more stressed than when she started playing them. Thus, a beautiful partnership blossomed into a transnational collaboration, with four other core members throughout Europe and Africa.

You can also be guided through breathing exercises, daily Tarot card readings, and even play a simple word jumble or plant-watering game. Image courtesy of the interviewees.

Most conventional gaming and social media apps are designed to keep users locked in for as long as possible. As users, we’re either incessantly scrolling, resisting the urge to check our phone or trying a digital detox. “We’re very feast or famine,” said Thomas. We’re not good at moderation, or respectively limiting our social media intake, she explained. Thomas added that, “if you’re on call, which a lot of jobs are now, […] you don’t have the luxury of turning off your phone.” This is a large part of why she and Code made the app the way it is. Both saw the need to renegotiate a way to open up your phone, and maybe click on a different app—one that you exit feeling calm and relaxed.

Both Code and Thomas actively use their app. “We definitely made [#SelfCare] because we needed it,” said Code. “And I’m finding that I’m not using any other of the mobile games I used to turn to when I had a twinge of anxiety.” Thomas also explained to me that, particularly during the game’s beta testing and prototype development, an understandably stressful period, she was used the app as one of her coping mechanisms.

Code and Thomas both spoke of the pushback #SelfCare received from incumbent members of the conventional gaming industry due to their unconventional app structure. “They told us that this would fail,” said Code. “We’ve also been told that […] what we made is too feminine [and] that it’s not worth making products for women because [they] are too unpredictable.” Despite these sexist comments and being largely self-funded, the app is succeeding and has received more than 500 thousand downloads in only six weeks. “The day I read the review that said ‘thank you for this app. I can tell it will change my life,’” said Code, “I knew that all the risk [we’d] taken on committing to this project was worth it.”

You can download TRU LUV #SelfCare in the App Store and Google Play right now! Check out their website:   truluv.ai/selfcare-press-kit

Feature image courtesy of the interviewees.

Categories
Arts

Games of Tar Sands — playing for the sake of a city

Opening debates on social issues and pitting player against player in a friendly, virtual environment, is the name of this game. Created by journalist and director David Dufresne, and in collaboration with Arte, TOXA and the National Film Board of Canada, Fort McMoney is an online interactive documentary game about Fort McMurray, Alberta’s urban boom and the issues produced by such rapid growth.

Offering hundreds of potential directions about the world’s largest energy project, Fort McMoney is the virtual incarnation of the town of Fort McMurry, located in Canada’s oil sands. Press photo

Thrown into a movie-like replica of areas of the city, the goal is to look for clues, fulfill missions, debate with other players, and to ultimately gain influence in order to impose an opinion on the rest of the group — and to change the virtual future.

Open to play in multiple waves, round one opened on Nov. 25 and attracted more than 350,000 visits. Round two has been made available since Jan. 27 and will last for approximately four weeks.

To learn about the social, economic, political and cultural issues plaguing Boomtown — a nickname given to Fort McMurray — the players must interact with various members of the population through the form of pre-recorded interviews guided by a limited choice of questions. The interviews are excerpts of videos of one-on-one conversations with all the type of people who live in our society. These interviews are in full colour, face to face, with all the background noises of the spaces where they take place: the regular racket of a busy street, a recycling factory or even the silence of a house. These features convey an authenticity to the game even if the jump from one interview to the next does not always feel natural.

The game forces the player to make decisions based on the information available — they can either encourage the oil companies, help the social health of the developing city or find a balance determined only by themselves.

It is also, somehow, a study into the human mind: will it be the economy or the environment that prevails? What does that say about us? Not everything is black and white, and that’s exactly what comes out of this interactive game.

The roads are definitely not paved in money when it comes to the socio-economical development of the Tar Sands and its exploitation. Dufresne clearly presents a picture of poverty, homelessness, drug abuse, health issues and segregations — important issues regarding what is supposed to be a land of money and prosperity.

The gameplay is exactly what makes this documentary shocking and more than a little troubling. The player feels like they are the one making the interviews, choosing the questions, some of which will not reappear later on. The users need to make decisions not only about the fate of the city but also about the information they are going to learn. As the interviews cannot be replayed, pieces of the puzzle might be missing later on.

Reminiscent of the urban planning process, Fort McMoney is a great example of the fact that nothing is as easy as it seems when looking into social issues, and that really getting down to the nitty-gritty process of figuring out what ails a city is time-consuming, heart wrenching and always full of surprises.

Round two of Fort McMoney is available for play at fortmcmoney.com. The game can be played in three languages (English, French and German).

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