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Music

Tony Hawk, pro curator: the importance and influence of the Pro Skater soundtracks

The series helped to catapult the underground skate scene into the mainstream

During the early-to-mid-2000s, there were very few video game franchises that had the impact and success of the Tony Hawk’s Pro Skater (THPS) franchise. Developed by Neversoft, the series helped launch skateboarding into the mainstream and contained some of the best-selling and popular games of their time. They did so through a perfect marriage of great gameplay, an authentic tone, and soundtracks that perfectly encapsulated skate culture while also defining a generation of young gamers, including myself.

When the first game was released in 1999, skateboarding still had a very underground, DIY aesthetic. It’s also a sport that allows for more self-expression and creativity than most others do and did at the time. The same can be said for the hardcore, alternative, and punk rock scenes of the ‘90s, as they were breeding grounds for some of the most experimental music of that era. This commonality is a huge part of what made alternative music and skateboarding such a perfect pair, which Tony Hawk and Neversoft clearly understood.

While big games of the time like Crash Bandicoot and Mario had original scores, the first THPS game opted for licensed music from lesser-known acts. At a time when the charts were dominated by pop artists like Christina Aguilera and the Backstreet Boys, THPS introduced an entire generation to acts like Dead Kennedys and The Suicide Machines. It provided the game with music that matched skateboarding’s aesthetic and gave the game a level of authenticity that was unmatched by other sports games at the time.

With the success of the first game, each subsequent sequel’s soundtrack got more and more expansive. With bigger budgets bringing larger tracklists, the games also added more eclectic music that represented skaters from different walks of life. With THPS2, the franchise saw the addition of hip hop music. Though it was only a few tracks from the likes of Public Enemy and Naughty by Nature, as well as the genre-blending “Guerilla Radio” by Rage Against the Machine, this soundtrack set the foundation for the games that followed.

Future games in the franchise featured music from a wide array of artists, from folk-punk pioneers Violent Femmes to legendary underground hip hop crew Hieroglyphics, but nothing ever felt out of place. Even as the games got more and more popular and the soundtracks got bigger and bigger, they never lost touch of skateboarding’s counterculture roots. Even if some of the later games in the franchise weren’t as well-regarded, the soundtracks are still some of the series’ best.

As far as licensed video game soundtracks go, they were the gold standard, influencing many games that followed, and maintaining their reputation as some of the best of all-time. They also managed to show a clear understanding of the culture they were representing, and how integral the music is to it. This is something that sports video games have since lost touch with.

For years now, EA Sports’ yearly entries for NHL, Madden and the on-again-off-again NBA Live have all had lacklustre soundtracks. They’ve become shells of their former selves, or they’ve ditched the sound that fans loved entirely. They play less like well-curated playlists of crowd-pumping anthems that fit the sport, and more like music that out of touch executives think the sound of the sport should be.

The NBA 2K franchise has a different issue. The game clearly understands basketball culture, as it’s shown through plenty of facets of the game, including some of the songs in the soundtrack. The issue is, as the games have gotten more popular, they’ve started including massive hit songs or letting artists curate soundtracks that have a disproportionate number of their own songs, like Travis Scott for NBA 2K19. The game gets more and more commercial every year, and the soundtrack falls into that as well, sacrificing its integrity to include more popular music.

This is a problem that the Tony Hawk games have never really faced, and thankfully with the remake, they’ve kept the vast majority of tracks from the original two games. On top of that, they’ve added 37 new songs to the soundtrack. With newer music from punk acts like American Nightmare and Less Than Jake to classic tracks from A Tribe Called Quest and Sublime, most of the new additions fit right in.

The THPS games and their soundtracks have become an iconic part of skateboarding and its history, as well as having a massive impact on gaming as a whole. For the better part of a decade, the series has managed to captivate its audience with an authentic representation of skate culture while introducing them to a plethora of alternative and underground artists. The games were wildly innovative and infinitely entertaining, raising the bar for what a game’s soundtrack could be and shaping the musical taste of an entire generation.

 

Graphic by Taylor Reddam

Categories
Music

Mo’ passion mo’ stardom

Dev sold his watch and PS4 to record his first mixtape three years ago

“Where else should I be?” Dev asked as we sank into the oversized chairs in Montreal’s renowned MakeWay Studios—the place he chooses to spend most of his nights. “I feel like an animal in his natural habitat.”

From sleepless nights recording songs for artists, to producing beats and creating his own music, Dev can be labelled a jack-of-all-trades. For the past few years, he’s honed his craft and built connections in the music industry. And it saved his life.

It’s rare to speak to a 22-year-old who knows what they want to do with their life, but Dev’s sense of certainty and clarity about his future sets him apart. As I sat in on one of Dev’s studio sessions this past week, I realized that he isn’t your average 22-year-old, and it might just be time he let the world know.

Dev sold his nicest watch and Playstation 4 to record his first project in February 2016, but a lot has changed since the release of the unrefined Nocturnal Nights mixtape.

“I had a scholarship to play football at Champlain; I had a job at Target. But every day, the only thing that made me happy was writing bars on the two-hour bus and metro ride to school,” Dev said. “I would download different beats off of YouTube everyday and just write.”

The artist played football for a combined 10 years, sacrificing many summer nights to training and practices. But getting a chance to play the sport at the next level didn’t give him the fulfillment he expected.

Something was missing.

Then, while on lunch break one day at work, it clicked. Dev heard a Lil Uzi Vert song and right then and there, he knew what he had to do. “I got up and quit my job,” he said, chuckling, with a touch of pride in his voice. “I just knew that I was wasting my time. I had to do music.”

Dev in his natural habitat. Photo by Immanuel Matthews

Not long after, Dev dropped out of CÉGEP to pursue his dreams, right before the highly-anticipated start of the football season. Without any formal training or experience, he turned towards music and hasn’t looked back.

Though the decision was a no-brainer for the LaSalle native, his mom was not on-board with the idea. She kicked him out of the house after he refused to get a job and return to school, and his gears shifted into survival mode.

Luckily enough, good connections and even better friends landed Dev on the couch in one of his friend’s condos, in the heart of the city. Carl Uribe, who runs multiple recording studios in the spacious location, brought Dev in on one condition. He’d have to put up with the long nights of chest-thumping bass and booming vocal recordings that played out a few feet from his head, because, well, his room was a studio.

The uncomfortable situation turned out to be a blessing in disguise, one that kept Dev going through the doubts and off-days.

“I learned so much from the people that passed through Carl’s,” said Dev. “I would go to bed listening to people recording their music, and I would wake up to it too. I remember there were some beats that were so amazing they would just put me to sleep. Then I started to record and engineer for people, and I built my own clientele through the connections that I built there.”

Dev’s reputation of consistency and quality work began to spread through the city. Soon, he was recording artists every week at some of Montreal’s major studios: MakeWay, Planet, and Apollo Studios. His quality of his work improved, and so did his price—his business was booming.

Months went by, and Dev got a call from Anu Budz, the owner of MakeWay Studios in Verdun. Budz had heard about Dev and wanted him to come work at his studio. His foot was in the door.

When Dev’s mom saw the work he had put into his music, she allowed him to move back in. His clientele grew, and he continued to work on his craft, producing new beats every week, and rapping and singing new vocals every day.

Inspired by some of our generation’s hip hop pillars like Kanye, Kid Cudi and Travis Scott, it’s Dev’s creative use of effects and sounds, and his work ethic that set him apart.

Dev cites much of his growth to fellow Montreal artist and all-around talent, Marc Anthony Balian, also known as Gxlden Child, who’s been making music for years and has worked with some of Montreal’s biggest talents. Dev has high hopes for the near future, for both himself and his best friend.

“I try to use my voice as an instrument, making it sound all these different ways on different beats,” said Dev. “I really don’t think there’s anyone in the city making music even similar to mine, other than my boy Gxlden Child. It’s just us.”

Dev said they’re collaborating while each working on their solo material. “We can’t wait to drop the things we’ve been working on for so long.”

“I didn’t know I was born for this, but I know I was born for something like this,” Dev said. “It’s like a kid who plays football all his life and finally gets his dream of playing in the NFL. Nothing makes me happier than working on music everyday.”

While Dev continues to grind as an engineer and producer, behind the scenes, he prepares for his full-blown launch as an artist, planning album release dates and brainstorming music video ideas with his management. While no dates have been made public yet, just know…

Dev’s coming.

Categories
Student Life

Live on the edge with Driveclub

The thrilling, realistic, virtual experience of road racing packed into a game

It all started with one word in Netflix’s search engine: Road.

It was late at night and I was surfing Netflix, looking for something exhilarating, dramatic and inspiring. I ended up coming across a documentary my brother had recommended, so I decided to watch it. The film was centered around the story of an Irish family of motorcycle road racers.

The sport of road racing takes place on closed public roads. The racers zip around at speeds of over 300 kilometres per hour on roads lined with trees, garbage cans and driveways.

Press photo

Today, this traditional form of racing is not as common, and really only survives in places like Ireland or on the Isle of Man. The documentary details the rise of two brothers, Joey and Robert Dunlop, who sacrifice everything for their passion of the sport. Completely unafraid of death, the brothers choose to live on the edge doing something they believe in. Both are unanimously worshipped by fans of the sport, and now Robert’s sons, William and Michael, have also become champions.

The documentary left me feeling utterly worthless and craving an opportunity to live my life with such fervour as the Dunlop boys. Although I’m chasing my dreams in real life, I don’t feel like a road racer, I thought to myself. How could I become a road racer? I knew I had to be in class the following morning, so I settled on pursuing the answer in my PlayStation Store—that’s when I found the game Driveclub.

For $16, I got the entire racing game, including hundreds of car choices, and for an additional $16, I got the bike expansion. This is the kind of thrill I needed.

Driveclub Bikes is the perfect concoction of thrill, challenge and, most importantly, fun. The game features 20 bikes from 10 different makers, including BMW, Agusta MV, KTM, Kawasaki and Yamaha.

The motorcycles are astonishingly detailed and come in an array of colours for you to customize exactly how you please. The technical part of the game is to be admired just as much. The racing is challenging and highly realistic. Players have to take corners at the right speeds, brake perfectly, switch gears and avoid colliding with the 10 other racers. The best part of the game is the six camera angles that the player can choose from while racing. Driveclub has improved upon traditional first-person views by adding a camera that sees directly out of the racer’s eyes, as if you are looking out from the helmet.

The game has a dimension of realism, achieved by the changing weather which ultimately makes it hard to see through your helmet.

The game includes six country choices as well: Canada, India, Chile, Norway, Japan and Scotland. The resemblance is amazing.

All in the all, the game matches up to competitors such as Forza, if not surpassing them. With similar games selling easily for up to $80 today, Driveclub is a refreshing addition to the market.

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